

In negotiations, Smith uses his connections as part of a powerful family to intimidate his opponent, building up Renown to let them know just who they're dealing with. In addition, he also carries around a wide selection of alcoholic beverages that he can use for various effects.


His recklessness tends to cause him to hurt himself, but being a Kra'Deshi, he has Moxie, a powerful regenerative ability that helps him recover from self-inflicted damage, often coming out healthier than when he started. In combat, Smith uses a highly aggressive fighting style with a combination of drunken brawling and hammer blows.
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Smith finds this out as he gets kicked out of his parent's funeral, and he decides to head to a bar belonging to an old "friend" of his to plan how to get back at them. One fateful day, an event known as the Great Breaching happened, leaving Smith's mother and father dead, and his brothers and sister use the opportunity to disown their embarrassing sibling. While his brothers and sisters gained prominent positions of power, Smith was content with travelling the world, causing trouble in bars and leaving his parents to clean up the mess. The Banquods are a well-known and powerful family among the Kra'Deshi, but one child, Smith, was considered an embarrassment among his relatives. Manipulative Bastard: Rook is far more manipulative than the other player characters his main storyline involves playing both sides of a company town war, and his deck revolves around two manipulation cards with a 0-energy cost.Heads I Win, Tails You Lose: Rook can also 'rig' the coin so that it will always flip on one side or another a limited number of times, or 'Set' the coin to immediately change its face.Cards will be affected based on whether or not the coin is currently positioned in their favored stance, and the type of coin flipped has a secondary effect that is also based on the side. Heads leads to a diplomatic stance, while tails leads to an intimidation stance. Heads or Tails?: Rook's gambling mechanic lets him flip a coin.Artificial Limbs: One of Rook's legs is robotic, due to getting shot with a heavy plasma attack on a job.When a blackmailer threatens to notify the local bounty hunters, they must take a Bog Job - in a bog - to infiltrate a company town and investigate both sides of the local conflict for signs of suspicious activity in the Deep Bog. Except with their record of backstabbing, betraying, and manipulating for the cause, there's a huge bounty on their head and they aim to keep it quiet. An ex-Admiralty spy who got sick of war and retired.
